
MENU
← ALL WORKGame Design / Year 1
Cinematic
SCROLL TO EXPLORE ↓
12
A Blender and Unreal Engine collaboration seen through an escaped goldfish.
DISCIPLINEGame Design
YEARYear 1
A group cinematic built with Blender characters and an Unreal Engine environment.
The scene adopts the perspective of a goldfish that has just escaped a fisherman, using scale and camera movement to make a familiar world feel newly precarious.
Watch cinematic

NEXT PROJECT
Game DesignInteractive ToyVIEW PROJECT ↗