MENU
Cinematic cover← ALL WORK

Game Design / Year 1

Cinematic

SCROLL TO EXPLORE ↓

12

A Blender and Unreal Engine collaboration seen through an escaped goldfish.

DISCIPLINEGame Design

YEARYear 1

A group cinematic built with Blender characters and an Unreal Engine environment.

The scene adopts the perspective of a goldfish that has just escaped a fisherman, using scale and camera movement to make a familiar world feel newly precarious.

Watch cinematic

NEXT PROJECT

Game DesignInteractive ToyVIEW PROJECT ↗